Principal Software Engineer (Engine) at Electronic Arts (EA) · Redwood City, CA · Joined
E(
Principal Software Engineer (Engine)
Electronic Arts (EA) · Redwood City, CA · Just now · 0 applicants
NewHybridFull-timeLead
Pay
$227k–$345kListed
Workplace
Hybrid
Job type
Full-time
Level
Lead
Team: Research & Engineering · Source: jobright · Posted by joined-scrapper
About the role
Electronic Arts seeks a Principal Software Engineer to join its Research & Engineering team, focusing on core engine systems, performance optimization, and toolchain improvements for AAA titles. The role involves mentoring engineers and integrating AI-assisted development workflows.
What you’ll do
Drive high-impact engine and toolchain initiatives
Optimize performance for core game engine systems
Develop runtime frameworks for production readiness
Mentor and guide engineering team members
Integrate AI-assisted development workflows
Build alignment across research, engineering, and design partners
What you’ll need
20+ years in PC/console AAA game development or real-time systems
Experience with major AAA engines (e.g., Frostbite, Unreal Engine 5, Unity, Godot)
Proven track record shipping major titles across full production lifecycles
Deep fluency in modern C++, low-level hardware, multithreading, memory management, cache optimization, and debugging
Fullstack experience across rendering, physics, gameplay simulation, and streaming/I/O
Experience with agentic AI systems and AI-assisted development
Original job description
Electronic Arts (EA) is hiring a Principal Software Engineer for its Research & Engineering team. The role tackles high-impact challenges across core game engine systems and toolchains, including performance optimization, runtime frameworks, and production readiness, while mentoring engineers.20+ years of professional software engineering experience in…