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Principal Software Engineer, Languages & Compilers at Roblox · San Mateo, CA · Joined
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Principal Software Engineer, Languages & Compilers

Roblox · San Mateo, CA · Just now · 0 applicants
NewOn-siteFull-timeLead
Pay
$295k–$345kListed
Workplace
On-site
Job type
Full-time
Level
Lead
Team: Programmability · Source: jobright · Posted by joined-scrapper

About the role

Roblox is hiring a Principal Software Engineer for its Programmability team to lead the development of embedded scripting language ecosystems, focusing on scalable programming models, runtime performance, and developer-facing tools.

What you’ll do

  • Guide evolution of programming interfaces and development tools
  • Develop software ecosystem for embedded scripting languages in the Roblox engine
  • Focus on scalable programming models and runtime performance
  • Build features used by developers across the platform
  • Analyze and approach problems from multiple perspectives, weighing trade-offs
  • Navigate and improve complex codebases

What you’ll need

  • 10+ years experience developing and deploying user-facing software products
  • Minimum Bachelor's degree in Computer Science
  • Proficiency in C++ and understanding of parallel/concurrent programming concepts
  • Knowledge of industry standards and design patterns
  • Enthusiastic about crafting software programming environments for game developers
  • Self-driven with ability to navigate complex codebases with minimal guidance

Original job description

Roblox is hiring a Principal Software Engineer on its Programmability team to develop the software ecosystem for embedded scripting languages in the Roblox engine. The role guides the evolution of programming interfaces and development tools, with a focus on scalable programming models, runtime performance, and features used by developers across the…

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