Principal Software Engineer, Languages & Compilers at Roblox · San Mateo, CA · Joined
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Principal Software Engineer, Languages & Compilers
Roblox · San Mateo, CA · Just now · 0 applicants
NewOn-siteFull-timeLead
Pay
$295k–$345kListed
Workplace
On-site
Job type
Full-time
Level
Lead
Team: Programmability · Source: jobright · Posted by joined-scrapper
About the role
Roblox is hiring a Principal Software Engineer for its Programmability team to lead the development of embedded scripting language ecosystems, focusing on scalable programming models, runtime performance, and developer-facing tools.
What you’ll do
Guide evolution of programming interfaces and development tools
Develop software ecosystem for embedded scripting languages in the Roblox engine
Focus on scalable programming models and runtime performance
Build features used by developers across the platform
Analyze and approach problems from multiple perspectives, weighing trade-offs
Navigate and improve complex codebases
What you’ll need
10+ years experience developing and deploying user-facing software products
Minimum Bachelor's degree in Computer Science
Proficiency in C++ and understanding of parallel/concurrent programming concepts
Knowledge of industry standards and design patterns
Enthusiastic about crafting software programming environments for game developers
Self-driven with ability to navigate complex codebases with minimal guidance
Original job description
Roblox is hiring a Principal Software Engineer on its Programmability team to develop the software ecosystem for embedded scripting languages in the Roblox engine. The role guides the evolution of programming interfaces and development tools, with a focus on scalable programming models, runtime performance, and features used by developers across the…