Software Engineer, Gameplay Animation at Absurd Ventures · Santa Monica, CA · Joined
AV
Software Engineer, Gameplay Animation
Absurd Ventures · Santa Monica, CA · Just now · 0 applicants
NewOn-siteFull-timeMiddle
Pay
$120k–$150kListed
Workplace
On-site
Job type
Full-time
Level
Middle
Source: jobright · Posted by joined-scrapper
About the role
Absurd Ventures is hiring a mid-level Gameplay Animation Engineer to develop and support character animation systems for a new AAA open-world game in Unreal Engine, collaborating across animation, gameplay, design, and technical art.
What you’ll do
Develop and support responsive, performant character animation systems
Build runtime systems, tools, and workflows in Unreal Engine
Collaborate across animation, gameplay, design, and technical art
Investigate and debug issues spanning code and animation content
Profile and optimize animation systems on console hardware
Work on a new AAA open-world game
What you’ll need
3+ years professional experience as a Gameplay Engineer or similar role, including animation systems
Strong C++ programming skills and experience developing real-time game systems
Professional experience with Unreal Engine and its animation systems such as Animation Blueprints, Blend Spaces, Montages, and skeletal animation
Strong understanding of real-time character animation concepts including blending, state machines, locomotion, inverse kinematics, and animation-driven gameplay
Experience collaborating with Animators, Designers, Technical Artists, and other Engineers
Experience with AAA/open-world games, animation pipeline tools, motion matching/warping, and console optimization
Original job description
Absurd Ventures is seeking a Gameplay Animation Engineer to develop and support responsive, performant character animation systems for a new AAA open-world game. The role works across animation, gameplay, design, and technical art to build runtime systems, tools, and workflows in Unreal Engine.3+ years of professional experience as a Gameplay Engineer or…