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Software Engineer, Gameplay Animation at Absurd Ventures · Santa Monica, CA · Joined
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Software Engineer, Gameplay Animation

Absurd Ventures · Santa Monica, CA · Just now · 0 applicants
NewOn-siteFull-timeMiddle
Pay
$120k–$150kListed
Workplace
On-site
Job type
Full-time
Level
Middle
Source: jobright · Posted by joined-scrapper

About the role

Absurd Ventures is hiring a mid-level Gameplay Animation Engineer to develop and support character animation systems for a new AAA open-world game in Unreal Engine, collaborating across animation, gameplay, design, and technical art.

What you’ll do

  • Develop and support responsive, performant character animation systems
  • Build runtime systems, tools, and workflows in Unreal Engine
  • Collaborate across animation, gameplay, design, and technical art
  • Investigate and debug issues spanning code and animation content
  • Profile and optimize animation systems on console hardware
  • Work on a new AAA open-world game

What you’ll need

  • 3+ years professional experience as a Gameplay Engineer or similar role, including animation systems
  • Strong C++ programming skills and experience developing real-time game systems
  • Professional experience with Unreal Engine and its animation systems such as Animation Blueprints, Blend Spaces, Montages, and skeletal animation
  • Strong understanding of real-time character animation concepts including blending, state machines, locomotion, inverse kinematics, and animation-driven gameplay
  • Experience collaborating with Animators, Designers, Technical Artists, and other Engineers
  • Experience with AAA/open-world games, animation pipeline tools, motion matching/warping, and console optimization

Original job description

Absurd Ventures is seeking a Gameplay Animation Engineer to develop and support responsive, performant character animation systems for a new AAA open-world game. The role works across animation, gameplay, design, and technical art to build runtime systems, tools, and workflows in Unreal Engine.3+ years of professional experience as a Gameplay Engineer or…

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